List of scenes that I am particularly fond of:
- Minecrat computer engineering: Culminated with this playable 3d simplified minecraft clone (CPU+GPU)
- Shader computing scene: More of a subculture of an already marvelous subculture, people are finding weird ways to compute with shader https://blog.pimaker.at/texts/rvc1/ Risc V emulator in a shader https://github.com/SCRN-VRC/SVM-Face-and-Object-Detection-Shader Object detection in a shader
- Cellular automata: people finding awesome patterns, some great project: https://codegolf.stackexchange.com/...orking-game-of-tetris-in-conways-game-of-lifehttps://btm.qva.mybluehost.me/building-arbitrary-life-patterns-in-15-gliders/
- TAS/Speedrun:
Insane game exploit which uses only player input in order to inject an elaborate rom hack with network functionality
Another insane one which work by switching game (!!) during the run
- "Can it run Doom" Scene: Run a doom map renderer on a FPGA. Not on a classic computer "emulated" by the fpga, the renderer is directly implemented in the fpga
Yes doom can run doom
So what are your technical gem?